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[【计算机类】] Flash 8 ActionScript基础【下载】

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发表于 2006-11-23 08:50:50 | 显示全部楼层 |阅读模式

Foundation ActionScript for Flash 8 (Foundation) (Paperback)
Flash 8 ActionScript基础

Product Details
Paperback: 648 pages
Publisher: friends of ED (April 10, 2006)
Language: English
ISBN: 1590596188
Product Dimensions: 9.1 x 7.5 x 1.2 inches

Book Description

ActionScript is the native scripting language of Flash. ActionScript knowledge is essential within the world of Flash design and development, as Flash remains a leading tool for cutting-edge interactive design and development.

ActionScript is what gives Flash its power, but with that power comes a certain level of complexity, which can be intimidating. This beginners book, significantly updated since the last edition, covers all of the basics of ActionScript using the latest version of Flash, Flash 8. The skills acquired by working through this book will enable you to move on to more advanced friends of ED books such as Foundation PHP 5 for Flash, Foundation ActionScript Animation or Foundation XML for Flash.

This book contains all you need to understand and make use of ActionScript, and to have some fun while learning. The Foundation series teaching style is ideal if you're a non-programmer who wants to learn Flash programming quickly and thoroughly. The authors teach the basics, and provide you an all-around proficiency in ActionScript, as well as Flash components within Flash 8. You'll gain the practical skills to build ActionScript based Flash projects, including making initial design decisions, structuring code, and testing. An ongoing case study means that by the
end of the book, you'll have constructed a cutting-edge Flash site to showcase your newly learned skills.

Summary of Contents:

   Chapter 1 Interactive Flash

   Chapter 2 Making Plans

   Chapter 3 Movies That Remember

   Chapter 4 Movies That Decide for Themselves

   Chapter 5 More Power, Less Script

   Chapter 6 Movies That Remember How to Do Things

   Chapter 7 Objects and Classes

   Chapter 8 Objects on the Stage

   Chapter 9 Reusable Code and Realistic Movement

   Chapter 10 Games and Sprites

   Chapter 11 Drawing API

   Chapter 12 Adding Sound to Flash

   Chapter 13 Loading Dynamic Data with XML

   Chapter 14 Finishing the Futuremedia Case Study

   Chapter 15 Advanced ActionScript: Components and Classes

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